Relightable interactive scene reconstruction aims to build an editable 3D model from scans of different object arrangements and render new layouts under novel illumination. Existing methods either bake lighting into appearance or recover material and illumination only for fixed scenes, leaving edited layouts with inconsistent shadows and indirect lighting. We present LightFuse, a 2D Gaussian framework that extends interactive scene reconstruction with explicit material-illumination decomposition and physically based relighting. LightFuse first fuses observations across states to reconstruct a shared background and movable objects. It then conducts ray-tracing-oriented geometry refinement to produce more complete and consistent surfaces. On the refined geometry, staged training with differentiable one-bounce ray tracing separates shared metallic-roughness material from state-specific environment lighting. The resulting scene supports object rearrangement, material editing, and relighting, while ray tracing recomputes appearance after each interaction. Experiments across synthetic scenes demonstrate state-of-the-art relighting quality, outperforming the strongest baseline by +9.74 dB PSNR and +0.121 SSIM on average.
Given multi-state RGB images, masks, normals, and depth, LightFuse first reconstructs an occlusion-complete shared background and movable object components with 2D Gaussian surfels. Cross-state supervision then refines geometry for ray tracing through coverage, scale, depth, and normal regularization. Finally, staged inverse rendering shares material across states while optimizing a separate environment map for each state. Differentiable one-bounce path tracing enables novel-state relighting and material editing with updated light transport.
Qualitative comparison under unseen environment maps. LightFuse produces more consistent shadows, reflections, and low-texture surfaces after the scene layout changes.
Novel-state synthesis on captured scenes with changes in object layout and illumination. Red boxes highlight cast shadows and reflections after object rearrangement.
Animated predictions show the recovered intrinsic appearance and geometry throughout the camera trajectory. Together, base color, depth, surface normals, roughness, and metallic values provide the scene properties used for physically based relighting.
Additional held-out-view analyses show that LightFuse recovers cleaner base color and roughness while producing more complete depth and surface normals across Bedroom, Kitchen, Livingroom, and Playroom.
@article{zhou2026lightfuse,
author = {Zhou, Haonan and Linghu, Gaoxiang and Jia, Youlin and Cui, Hongyu and
Wei, Kewei and Zhou, Kaiyue and Yu, Bruce X. B. and Wang, Gaoang},
title = {LightFuse: Relightable Interactive Gaussian Scene Reconstruction
via Multi-Scan Fusion and 2D Gaussian Ray Tracing},
year = {2026},
eprint = {2608.29269},
archivePrefix = {arXiv},
primaryClass = {cs.CV}
}